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The Hero's Journey
Joseph Campbell's Monomyth Terms
12 cards·by Mrs.adventure
The hero's normal life at the beginning of the story, before the adventure begins
ordinary world
The hero is faced with something that makes him/her begin the adventure. This might be a
problem or a challenge he/she needs to overcome.
call to adventure
The hero refuses adventure because he/she is afraid.
refusal of the call
The hero meets someone who can give advice and get him/her ready for the journey ahead
meeting with the mentor
The hero leaves the ordinary world for the first time and crosses the threshold into a special
world to start the adventure.
crossing the threshold
The hero learns the rules of the special world. During this time, he/she has tests of his/her
strength, meets friends, and comes face to fac
test, allies, enemies
The hero and new allies (friends) prepare for major challenge of the special new world
approach the innermost cave
hero confronts fear or even death
the abyss / ordeal
hero gains a treasure from facing the ordeal
reward
usually leaves unfamiliar to bring reward home in a chase
the road back
hero faces a final test where everything is at stake and must use everything learned
resurrection
hero completes journey with part or all the reward that can transform the world
return with the elixir